
- #Smite news update#
- #Smite news Patch#
We are more averse with the idea that while in the current situation, we are in the position of ten-liter ratios, but we aren’t planning on revising the core TTK base stats. Among our players these numbers have gotten good for us, and we saw noticeable increases in players counts in 9,9 over 9,4 (but this was certainly impacted by SMITE Night and the Slipknot event, as well). It also supports that the action still exists in SMITE games. In addition to the increase in match length and death total, the results show a decrease of about a thousand kills per minute, to 1,7 kills per minute, and a 15% decrease. This shows that most matches still involve much action. The average kills per match (both teams added together) was around 52 total kills, and only about half of these were those in the lower half. The increase in Counties per Gambia has remained small, but at least not by one of those. This shows that the matches are longer, but not painfully long. Conquest matches the average length of a concert has increased by about 3 minutes, from 26 to 29 m, about a 15% increase. This is to show that the worst snowball match has been significantly decreased. The perjury of which ends before 15 minutes has been reduced from around 14 to 20 %. There are, of course, a few special balance-outliers we plan on making changes immediately, but our general philosophy is to stay steady and give people time to experiment, learn and enjoy this new meta. #Smite news update#
The balance update will be the first after the five changes for Time to Kill! We all have changed in the game. Fixed a problem where he could eat the weaker Buff Camp holders in Conquest without doing any damage to them before opening matches.Fixed an issue where she could knockdown Slash Juggernauts with Royal Assault.Fixed a issue with the Ranked leaderboards missing background and data.Fixed an issue where players were redirected to the wrong queues when clicking the Play Again button in the end of the match lobby.This reset will not affect god leaderboard or quests progress.The win/loss count for the split will be reset again, too.All players on the Masters/GM list will be set to Diamond 1 with 0 TP and 2750 MMR.This happens the day the bonus balance goes live.During a bad moment, the master and grandmasters players were not properly reset, so we’ll apply another Ranked Reset to only players in those tiers.
#Smite news Patch#
SMITE Update 12.17 Patch Notes | SMITE 9.5 Bonus Update Patch Notes | SMITE May 31 Patch Notes: Let’s get on with the notes and notes for the SMITE patch that lasts for the 31th of May. Hi-Rez’s second mMemorial version 12.17 is being launched today, and this is for the 9.5 bonus update.